![]() ![]() That's defined in the "RequiredTechnology" key, you can make buildings available on any tech research, and phases are mostly just like other techs: Ĥ. The code is still present though, and we still use it in a few templates, like spearmen still have a hard counter against cav: ģ. Without hard counters, you have some less variables to take into account, and it makes balancing easier. Yes, we have hard counters, though most hard counters have been removed from the stats, as they were considered confusing for users and balancers. PS No, I'm not a “Windows guy” (any version newer than XP is too difficult for me) I'm currently using Fedora 24.Ģ. the Parthians, who peaked in the middle of the first century BC)? Which files do I need, and which can I omit? the Persians) to start as the basis for a new faction (e.g. How to copy an existing civilization (e.g. What else should i do to make them available in game?Ħ. Template_unit_mechanical_ship_quadrireme.xml How to enable a newly added unit? For instance, I would like to have quadriremes (basically an improved trireme age III, 1600 health, 40 garrison capacity, 4 population, 4+12 arrows), available to Carthage, Rome, Macedon, Seleucids, and Ptolemies, because quadriremes were one of the most widely used hellenistic warships. How to remove a unit? For instance, I would like to disable the Mauryan bireme, because they already have a more powerful trireme (the Britons, Gauls, and Celts don't have biremes either).ĥ. How to change the availability? For instance, I want to make the Mauryan elephant stables available in age I, disable worker elephants at the civic centre, and enable them in age I at the elephant stables.Ĥ. ![]() How can I add damage counters? For instance, I would like to have melee cavalry inflict 0.5× damage vs all elephants (because a horse won't attack an elephant one of the main functions of elephantry in Indian warfare (until the British changed everything) was to shield the vulnerable infantry against cavalry attacks), 0.75× vs camels (because horses don't like the smell of camels, which is why several camel corps were created in late Antiquity, to panic the enemy cavalry), and 1.5× vs ranged infantry (the primary function of cavalry on the battlefields in Antiquity was to take out those enemy skirmishers).Ĭavalry javelinists should have a normal attack vs all those, but 1.5× damage vs chariots (because Alexander's light cavalry (skirmishers) devastated the Indian chariotry during his campaigns there).ģ. Where exactly do I put the files of “mynewmod”?ĭ. However, I do have several additional questions:ġ. If I would like to lower the health of all champion swordsmen, I simply edit template_unit_champion_infantry_swordsman.xml, and if I want to improve the attack of the Mauryan champion warrior (yoddha) only, i edit the units/maur_champion_infantry.xml file. Thank you all for your quick and helpful replies! I've had a look at those links and indeed, the data structure seems pretty straightforward, and i think I understand which files I need to modify unit statistics. ![]()
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